Unseelie Legacies


Autist
Beast
Bogle
Bon Vivant
Cerenaic
Challenger
Churl
Conniver
Craven
Demonlover
Eye-of-the-Storm
Fanatic
Fatalist
Fiend
Fool
Fop
Freak
Grotesque
Hoarder
Humbug
Iceheart
Knave
Lackey
Lurker
Masochist
Mastermind
Merchant
Minion
Outcast
Outlaw
Pandora
Paranoid
Peacock
Predator
Ragamuffin
Rake
Riddler
Ringleader
Rogue
Savage
Schismatic
Shade
Sophist
Thrillseeker
Viper
Weird
Wretch

Autist
(Custom rule; use as per ST discretion)

You wouldn’t have to keep such secrets if everyone wasn’t trying to use your history, your opinions, and your true feelings against you all the time. But everyone wants in to your life, mostly to manipulate you, and the best way to avoid this is to reveal as little as possible. Everyone keeps secrets, and you don’t necessarily see a reason to lie; whose business is it anyway, aside from yours? Others may see you as a distant loner, or a mysterious plotter, but you’re mostly trying to keep them from manipulating you. Odds are if someone reveals how they really feel to you, they’re either lying to manipulate you or a fool who hasn’t learned the way the world really works yet. Maybe you’ll give them a pointer, as long as it doesn’t tip your own hand to do so.

Quest: Whenever you manage to reveal nothing while under scrutiny, regain a point of Willpower.
Ban: Never reveal your thoughts to others; never place too much trust in those who do.
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Beast
(Changeling: Second Edition, p. 133)

You seek to conquer all who oppose you, destroying them if possible. Your world view is defined by those who bow to you and those who get eaten because they didn’t. To you, all exists at and for your pleasure. You play people off each other, like chess pieces on a board, with no consideration for anyone’s needs but your own. You take what you want without asking, and you destroy those weaker than yourself for amusement.

Quest: Whenever you remove significant opposition to your goals, gain a point of Willpower.
Ban: Never retreat; never compromise your territory.
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Bogle
(Changeling Players Guide, p. 54)

There is a wealth of human folklore about bogles, and you are happy to be part of such a proud tradition. You are a prankster at heart, and do not care who gets hurt as long as you get a good laugh out of it. Spiteful, mean-spirited pranks are your favorite, though you may occasionally play more benign ones. The results of your jokes usually range from the merely mean to the fatal. Like the Prankster (see Seelie Legacies), your jokes may range in intricacy, but motivations tend more towards spite and revenge.

Quest: Regain a point of Willpower whenever you pull off a particularly artful or mean-spirited prank.
Ban: Never apologize for a prank. Never let any intentional sleight from a human go by without a prank as repayment.
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Bon Vivant
(Custom rule; use as per ST discretion)

You know that life is shallow and meaningless. As such, you decide to enjoy your time on Earth, because who knows what comes afterwards? You’re not necessarily irresponsible; rather, you are simple predisposed to having a good time along the way, even if its at the expense of others. You know that once the music stops, you’ll have to face the real world, and its simply too painful to focus on for long. Instead, you throw yourself into blissful denial, attending to your own pleasure rather than the cold, hard facts of life. Hedonists, sybarites, and dilettantes are all examples of this Legacy.

Quest: Whenever you manage to enjoy yourself despite a bad situation, or because of it, you gain Willpower.
Ban: Never let the party end, even when it is long over, and everyone wants to go home.
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Cerenaic
(Changeling Players Guide, p. 55)

The pursuit of pleasure is your reason for living. You may derive pleasure from any number of sources: sex, drugs, food, sensory stimulus of any kind. Choose one or all of the above. You spend most of your time and resources in pursuit of the vice of your choice, despite the pain that often accompanies it. More than the Bon Vivant, who simply denies reality with pleasure, you dive full-force into vice with the hopes that it will bring you enlightenment and power. While the Bon-Vivant is happy as long as he is enjoying himself, you want more, always skating the edge for your next thrill. Your appetite for pleasure is constantly increasing. You require ever more stimuli to satiate your jaded palate.

Quest: Regain Willpower whenever you spend a day pursuing one of your vices, or experience a completely new pleasurable sensation.
Ban: Never turn down an opportunity to fulfill your desires.
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Challenger
(Custom rule; use as per ST discretion)

You exist to test the mettle of others, especially your so-called betters. You realize that most of the time, people pretend to be something that they’re not to get what they want. Similarly, a lot of potential goes untapped because no one is willing to challenge themselves, and test their strength. That’s where you come in. You see yourself as providing an invaluable service to the individuals and societies around you, by forcing them to realize their true strengths and capabilities. It’s important to take the poseurs down a notch, and it gives you a chance to figure out where you fit into the hierarchy, as well. You’re not willing to accept anything at face value; you don’t have to be overt, but you’re always looking for a chance to size others up.

Quest: Gain Willpower whenever you expose the weakness of others through direct confrontation, especially those who claimed to be something they weren’t. Similarly, you gain Willpower whenever you prove to someone that they were stronger than they thought.
Ban: Never resist an opportunity to size someone up, man to man. Never trust someone until you’ve tested their mettle personally.
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Churl
(Changeling Players Guide, p. 54)

Manners are for wimps, wusses, and mama’s boys. Urrrrp! Rude and ill-bred, you scoff (and piss, and belch) at convention. Polite society is just a bunch of sidhe snobs with something up their butts and even more to hide. Unlike the Grotesque, you are not necessarily trying to be disgusting; you just think that the societal strictures governing personal comportment are unnecessary. You are... natural.

Quest: Regain Willpower every time you get away with outraging polite society.
Ban: Never be polite.
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Conniver
(Custom rule; use as per ST discretion)

Why work for something, when you can trick somebody else into getting it for you? You always try to find the easy way, the fast track to success and wealth. Some people call you a thief, a swindler, or less pleasant terms, but you know that everybody in the world would do unto you if they could. You just do it first, and better. You might be a criminal, but you probably see yourself merely as an entrepreneur, making good for yourself at the expense of fools. Why put yourself out when there are so many saps?

Quest: Regain Willpower whenever you trick someone into doing something for you, without having to do work.
Ban: Never lift a finger if there’s someone else who could do it for you.
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Craven
(Changeling Players Guide, p. 55)

Better a live coward than a dead hero. You live your life by those words. Unfortunately, this does not just mean that you have the good sense to avoid harrowing situations. You are a true coward in almost every area of your life. Your code applies to social situations and facing unpleasant truths about yourself, as well as avoiding physical danger. While you may put yourself in danger, you are always looking for the nearest escape route. Since you know others frown on cowardice, you often disguise yourself as one of the other Legacies. You may be ashamed of your cowardice and occasionally perform heroic or bullying acts out of a need to prove yourself.

Quest: Regain Willpower every time you save yourself by running away.
Ban: Never volunteer for dangerous assignments.
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Demonlover
(Custom rule; use as per ST discretion)

Others see you as a lover of pleasure and a consummate hedonist, but you want more. You like to take risks, and it secretly delights you when others can’t keep up with them. You want more, always, and damn the expense. You also want others to know about it; you pursue pleasure as much for the rights to brag about it as the pleasure itself. You always kiss and tell, and delight when your exploits become the talk of court. Though some may say that you are crass, you go out of your way to make yourself an object of envy and desire. You have a reputation to protect as a ferocious and insatiable pleasure-seeker, and you’ll do anything to protect it.

Quest: Whenever you prove that you are the most extreme person, and that others cannot keep up with your appetites, you gain Willpower.
Ban: Never resist an opportunity to push things beyond acceptable limits.
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Eye-of-the-Storm
(Custom rule; use as per ST discretion)

The thrill of chaos calls to you, but you see yourself as the center of a storm, twisting all around you while you remain unmoved. You are a master at being unfazed by the ever-changing tableau around you. Perhaps you take great risks, wading through combat or standing atop tall spires while a raging thunderstorm crashes all about. Alternately, perhaps the thrill of court, with its constant subtle manipulations and veiled violence calls to you. You are a master of smiling while they knife you in the back, and subtle reprisal is your calling. Others may regard you as a maniac, a removed manipulator, or an implacable mask-wearer, but you know only by holding fast to where you are can you survive the whirling storm all around.

Quest: Regain Willpower every time you manage to survive chaos, violence, or trouble by doing nothing, and maintaining exactly as you were about to do before.
Ban: Never flinch from danger, or retreat.
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Fanatic
(Custom rule; use as per ST discretion)

You have a purpose, and that purpose consumes your existence. You pour yourself into your cause; indeed, you may feel guilty for undertaking any objective that deviates from your higher goal. To you, the end justifies the means– the cause is more important than those who serve it. While some would see this as a Seelie ideal, it is your maniacal devotion to your goal, and your willingness to do absolutely anything to achieve it, that marks this as an Unseelie obsession. Perhaps you are a rabble-rouser for the Unseelie, a Shadow Courtier trying to bring on endless Winter, or even a Seelie Kithain dedicated to the spiritual return of Spring or the maintenance of Seelie power. Whatever your cause, you’ll stop at nothing to achieve it, and woe betide those who stand in your way. You consider it the highest goal to convert others to your cause, bringing them to your way of thinking, and adding them to your forces.

Quest: Regain Willpower whenever you convert others to your cause, or get them to step out of your way because of your zeal.
Ban: Never keep your ideals to yourself; never resist an opportunity to bring others into the fold.
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Fatalist
(Changeling: Second Edition, p. 133)

Like Pooh’s companion, Eeyore, you have a less-than-optimistic view of the world. You expect things to go wrong, and you take a dark and sullen pleasure when you’re proven right. Because everything is doomed to end disastrously, there is no reason to struggle. You have no hope for a bright future, but rather are resigned to inevitable gloom. You find comfort in your pessimism, because you know you’ll never be disappointed. Even when things turn out to have a happy ending, you know that it’s only a temporary illusion and the real disaster is undoubtedly following right behind.

Quest: Regain Willpower when your warnings of doom turn out to be correct.
Ban: Never laugh except in bitterness and sarcasm.
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Fiend
(Changeling Players Guide, p. 54)

You inflict pain for no other reason than the enjoyment you get out of watching others suffer. You are, in short, a sadist. You may have a hundred facile reasons for why you do what you do. Maybe you have really tried to stop, but the feeling of power that you get out of controlling others destinies always draws you back. You only feel truly alive when someone else is screaming in pain or begging for mercy. You realize that even other Unseelie fae frown upon this attitude, so you know to hide this predilection, usually behind the guise of another Legacy. You live in fear that someone may give you what you really deserve. You should consult the Storyteller before taking this Legacy.

Quest: Regain a point of Willpower every time you really hurt someone.
Ban: Never pass up an opportunity to inflict pain.
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Fool
(Changeling: Second Edition, p. 133)

You are the divine trickster, the clown, the one who laughs last and loudest. Because you believe that there is no meaning in the world, no underlying reason for anything, you take great pleasure in spoiling people’s well-laid plans by sticking the proverbial monkey wrench in the works. You almost feel it a duty to play the agent of chaos, knocking others off their pedestals of dogma and making them eat their spouted words of honor and nobility. Sometimes you work for weeks, months, or even years formulating your pranks, laying the foundation, and setting the trap so that when your prey steps into it, they fall all the harder.

Quest: Regain Willpower whenever you manage to deflate the ego of someone you have labeled as self-righteous.
Ban: Never search for the “whys” behind your life; there are none.
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Fop
(Changeling Players Guide, p. 55)

They call you “superficial,” the uncouth swine. Some say you are arrogant and excessively concerned with such “surface” qualities as dress and manner. Piffle! Affected? You? You are one of the beautiful people, the czars of style. People judge others by their appearance, no matter how much they profess the opposite. You know that style beats substance any day of the week, and you have style in spades. Peasants, prepare to be dazzled!

Quest: Regain Willpower every time you outshine others in a social situation.
Ban: Never be out of style.
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Freak
(Custom rule; use as per ST discretion)

Unlike the Grotesque or the Riddler, there is something genuinely wrong with you. Perhaps you jabber to yourself in insane, made-up languages, or are perpetually silent, never speaking to anyone. You are the epitome of Unseelie madness, and have a mind that hearkens back to the old ways. Touched by lunacy or divine inspiration, your mind is a seething realm of chaos that you can barely understand, and you act out accordingly. You alarm even other Unseelie with your words and deeds, though they are sometimes quite profound. You are the darkest counterpart of the Arcadian (see Seelie Legacies).

Quest: Regain Willpower whenever others are shocked or scared by your strange ways, especially if you accidentally hit on an alarming new insight.
Ban: Never resist letting your madness slip the leash and run free, expressing your strange notions about the world in actions and words.
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Grotesque
(Changeling: Second Edition, p. 134)

You love disgusting others and go out of your way to push their buttons. You prey on the sensibilities of others, with a blush or a shocked gasp for your applause. The more extreme the reaction, the happier you are. You make it your life’s work to discover what upsets people and then inflict it upon them. A master of insults, you cut right to the heart, throwing out all propriety and etiquette in favor of shock value. Nothing is too low for you, from bodily noises to insulting someone’s mother.

Quest: Whenever you cause someone to falter or lose his composure, regain a point of Willpower.
Ban: Never display an overtly pleasant or appealing side of yourself.
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Hoarder
(Custom rule; use as per ST discretion)

You have determined that you will never lack for anything. You amass great quantities of whatever you feel you need– food, wealth, followers, Glamour. The idea of sharing anything is foreign to you; let others provide for themselves. You never know when there will be a shortage of something essential for survival, and you will not risk being caught empty-handed. In this age of coming Winter, you spend your days preparing for the hard times.

Quest: You regain Willpower whenever your hoarding instinct pays off, particularly when others are in need but you are still provided for.
Ban: Never willingly surrender anything you have gained for yourself.
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Humbug
(Changeling Players Guide, p. 55)

Grumpy, sour, and just plain cranky, nothing ever satisfies you. The light’s too bright in here, turn off that awful music, nothing is as good as it was in the “old days.” If there is nothing to complain about, then something fishy is going on. Unlike the Gadfly (see Seelie Legacies), you do not gripe to improve things (though you may claim you do). You just like to complain and find the worst side of every issue. Every silver lining means there’s a thunderstorm a-brewin’. Some believe that under your gruff exterior lies a lovable, old softy. You live to prove them wrong.

Quest: Gain Willpower every time one of your dire predictions comes true.
Ban: Never look on the bright side of life.
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Iceheart
(Custom rule; use as per ST discretion)

You are the Ice Queen, the detached and cold pragmatist. It’s too dangerous to get involved with anything emotionally, though you don’t necessarily tell others that. Some see you as jaded or frigid, but you are the unmoving rock that others can rely on. The screams of your victims, the desperate pleas of abandoned lovers, the groveling of courtiers, all are met with an icy facade. Your face is a permanent mask of vague disinterest, and you perfect the art of the bored stare. You delight in exposing the weakness of the emotionally vulnerable; in your spare time, you are likely to take many lovers, and abandon them for the pleasure of watching their weakness. Still waters run deep, of course; you have likely been hurt to reduce you to this Legacy, and a sea of emotional wreckage lurks beneath the ice of your demeanor.

Quest: Whenever you win the day as a result of being unaffected by the attempts of others to sway your emotions, you gain a point of Willpower.
Ban: Never betray the true feelings of your heart; never let anyone know how you really feel.
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Knave
(Changeling: Second Edition, p. 134)

With a sparkle in your eye, you cajole, encourage, tempt, trick, and manipulate others into exploring their darkest desires. You are the pusher, the perverter, taking the sweet and turning it into the sordid. You see yourself as a teacher of sorts– you teach people what base and feral creatures they really are. There’s nothing you love more than to corrupt the innocent and do it with such panache that they never realize they’ve been compromised.

Quest: You regain Willpower whenever you cause someone to do something she would normally be opposed to and she enjoys it.
Ban: Never protect anyone from the harsh realities of life.
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Lackey
(Custom rule; use as per ST discretion)

You are a servile minion, drawing strength from those you serve. Perhaps you are a coward at heart, or you fear having to take responsibility for your own actions, and instead abuse the powers of others. Whatever the reason, you attach yourself to the most powerful person who will permit it, and covet their praise. Even their discipline means that they notice you, and if your ego isn’t stroked on a regular basis, you’re likely to misbehave simply to draw their attention again. You think for yourself as little as possible, and though you have some enlightened interest in the goals of your master, you’re willing to do absolutely anything to achieve those goals. Others call you a boot-lick, a spy, or a mercenary, depending upon how they got to know you.

Quest: Regain Willpower every time you receive praise, or even attentive discipline, from a superior.
Ban: Never think for yourself when the orders of others will suffice.
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Lurker
(Custom rule; use as per ST discretion)

It’s a dangerous world out there, and the nail that stands the tallest gets hammered down. You’ve mastered the art of not being noticed, and you slouch, slink, and creep out of the way of trouble and the attention of others. You may make the occasional “friend,” but he or she had better fend for themselves when times get tough, because that’s just what you plan to do. Those who speak up or act out are only asking for punishment; you toe the party line, no matter how you really feel. You’ve learned that there are some benefits in not being noticed; you can get juicy dirt on people when they’ve been convinced that you’re not worth paying attention to, but you’re loathe to act on any of what you find out for any other reason than to save your own worthless hide.

Quest: Whenever you manage to keep your head down and blend in to avoid trouble, you gain a point of Willpower.
Ban: Never do anything to draw attention to yourself, even if it means abandoning your friends.
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Masochist
(Custom rule; use as per ST discretion)

You love to test your limits, and see how much pain you can tolerate before you collapse. While this may accidentally cause you to commit heroic actions, you’re doing this entirely for yourself, and the secret delight you get from your own suffering. You gain satisfaction from humiliation, suffering, denial, and even physical pain. You define who you are by your ability to feel discomfort– you wake each day only to greet a new pain. Your twisted ambitions are likely to freak out others, but you find release only in agony. You may even seek to indoctrinate others into your philosophy, but you are not a sadist; your involvement is entirely in your own pain.

Quest: Whenever you experience a new pain, or when the situation turns against you through your own design, you gain a point of Willpower.
Ban: Never resist an opportunity to torture yourself, both physically and emotionally.
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Mastermind
(Custom rule; use as per ST discretion)

You are the brilliant, if underestimated, architect of destruction. Yes, you could achieve your goals through the most direct route, but such actions are for simpletons and animals. Instead, you enact complicated and lengthy plots to undo your enemies and accomplish your ends. There’s nothing quite like a master plan coming together, and the shock on the faces of the fools around you when they realize your genius. You overcompensate for your own feelings of worthlessness, those inflicted upon you by others who could never understand your greatness. You’ll show them all now, and they’ll be forced to recognize your brilliance. You are moody, erratic, and given to overly elaborate methods of getting what you want. The simplest route is simply not your way.

Quest: Regain Willpower whenever you get to gloat over your enemies, or explain your brilliant machinations to them.
Ban: Never accomplish any of your major goals directly; everything must have an elaborate scheme attached to it.
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Merchant
(Custom rule; use as per ST discretion)

There’s no such thing as a free lunch, and anyone who expects one is a sucker who deserves to be taken for a ride. You don’t trust any situation where you can’t inspect the merchandise and hear the price up front, and you always want to know what the catch is. Naturally, you make your livelihood by selling something– perhaps something you make, or own, or steal, or even through selling yourself, as a mercenary. You’re not in the habit of giving hand-outs away, and no one’s going to buy the cow if they get the milk for free. You live by the adages of business, and see the entire world as a market, whose economy is driven by those who have and those who want. You reduce even the most complex interactions to business, and excel at fetching a better price for your wares than anyone else does.

Quest: Regain Willpower whenever you manage to fetch a better part of a bargain, selling something, even yourself, at inflated prices.
Ban: Never give anything away, including your own help, without getting paid for it.
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Minion
(Custom rule; use as per ST discretion)

You crave the attentions of beings more powerful than yourself, knowing that such creatures desire agents capable of working for them in the mortal world. Perhaps you seek the respect of the Shadow Court, or a similar secret society, but it’s far more likely that you are attempting to gain the attention of vast, cosmic forces, such as the Fomorians, Infernal creatures, the lords of the Shadowlands, or the Endless Winter itself. Compared to these impersonal godlike beings, you feel small and afraid, and so you covet their attention and praise, attempting to ingratiate yourself with something beyond your control. You are more similar to the Riddler than the Lackey, but you contain elements of both. You are willing to sell your soul to the highest bidder, or even play two of these forces off against each other. Sooner or later, we’ll all belong to them anyway. Better to be one of the jailers than the prisoners. You want forbidden knowledge at any cost, and are willing to undertake great risk for the rewards of power.

Quest: Regain Willpower whenever you manage to ingratiate yourself with forces beyond your comprehension and win their favor.
Ban: Never do anything without expecting some reward, whether short- or long-term.
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Outcast
(Custom rule; use as per ST discretion)

You are a loner, a drifter on the outskirts of society, and you can ultimately only rely on yourself. You’ve seen the way that other, “civilized” beings betray and plot against each other, and you want none of it. Friends are just people who’ll eventually use you, and every love eventually fades, and leaves you more empty for it. You are a bitter pessimist who feels failed by others, and withdraws as a result. Your self-reliance is so extreme

Quest: Whenever you prove that you do not need anyone or anything to survive, regain a point of Willpower.
Ban: Never permanently associate yourself with any group or individual.
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Outlaw
(Changeling: Second Edition, p. 134)

You look out at the world and see an ocean of mindless automatons that haven’t the slightest clue as to what it’s all about. You believe it’s your duty to take advantage of them. How else are they going to learn? A thief and a cad, you take what you want from others without a moment’s hesitation and guilt. If your victims are stupid enough to be victims, then you see no reason not to use and abuse them. You feel no pity for people– they’ve made their own beds, and now they can lie in them.

Quest: Regain Willpower whenever you commit a completely selfish that hurts someone.
Ban: Never do anything that helps others more than it hurts them or helps you, in the long run.
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Pandora
(Changeling: Second Edition, p. 134)

Like Pandora, you just can’t seem to keep your box shut. You open your mouth, and trouble flows from it in great crashing waves. You just can’t help yourself. You love to get someone in trouble by revealing their secrets for them. Furthermore, your curiosity often overcomes you, especially if you have been forbidden to go somewhere or do something. The more someone insists that you shouldn’t do something, the more it makes you want to do exactly that.

Quest: You regain Willpower whenever you survive something dangerous that you were strictly forbidden to do or warned against.
Ban: Never keep a secret; never obey an order.
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Paranoid
(Custom rule; use as per ST discretion)

You have seen all the malice of the world, and know better than to simply accept anything at face value. The more someone seems innocent, the more likely that it’s all a ruse, and they’re working for their own interests. You know that there’s always a string attached, a hidden clause that someone is waiting for you to agree to. Consequently, you are wary of everyone and everything, placing little trust in others. You watch everyone like a hawk, and see agendas and conspiracies everywhere. You are often more than a little desperate, as you feel the walls closing in around you, and can’t determine who to trust. Ultimately, you may exploit others just to have an ally that you know you can rely on, but you always watch for the first sign that they are about to betray you.

Quest: You regain Willpower every time your distrust and scrutiny of others yields information that can be used against them, especially if they were about to use it against you.
Ban: Never trust anyone without having something on them.
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Peacock
(Changeling: Second Edition, p. 134)

You are the most attractive, smartest, best person in the world, and you want to make sure that everyone knows it. If you’re not the center of attention, you’re not happy. As long as you’re being heaped with praise and adulation, you’re the most gracious, modest-seeming person around, but as soon as attention is diverted from you, you become vicious. You are not above tantrums and fits of violence in order to draw others’ notice. Jealousy rules your choice of friends and enemies.

Quest: Whenever you conclusively prove that you are the best at something, you regain a point of Willpower.
Ban: Never admit failure or fault.
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Predator
(Custom rule; use as per ST discretion)

You divide the world into those who hunt, and those who are hunted, and you are one of the trackers and killers. There is no thrill like the hunt– you may sometimes pick weaker prey, just to keep your skills sharp, but the true game is the smart, cunning, and swift equal. You may hunt for food, on occasion, but human, chimerical, and Kithain prey are the finest, and you live for the thrill of the chase of those smarter creatures. You may not necessarily kill what you catch, but you love to prove your excellence by being able to trap it. You decry civilization as an amusing game, but ultimately something to be shed for the thrill of the hunt itself. You are not a Savage, of course; you’re more than willing to use technology, and to brag to others about your prowess, but you’ll never let a machine or a trap get in the way of the hunt itself.

Quest: Whenever you stalk and capture, subdue, or kill a victim after an extended hunt, you gain a point of Willpower.
Ban: Never resist a challenge; never surrender once you have decided that a victim must be selected.
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Ragamuffin
(Changeling Players Guide, p. 56)

The opposite of the Fop, you believe that substance is all that matters; therefore you play the militant slob to show how truly deep you are. You reject all such “surface ephemera” as bathing and basic grooming. Those who pay attention to such trivialities are affected snobs and beneath you. Just because you are a slob doesn’t mean that you are really any deeper for all that. Those who see past your grimy exterior and really take the opportunity to know you may well find you no more genuine than the Fop. On the other hand, your Unseelie ways may hide an emotional Seelie side which is yearning to break free, but fears disapproval.

Quest: Regain Willpower every time you expose another person as a fraud.
Ban: Never dress appropriately for an occasion.
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Rake
(Changeling: Second Edition, p. 134)

You are a greedy sensualist, a miser, a glutton, an obsessive collector, and a hoarder of experience. You care little for other people, except as objects to collect and use at your whim, pretty things to set around and provide you with pleasure. You revel in material gratification and show off your good taste at every opportunity. Sharing is not a word that you recognize, however. You flaunt what you own, be it the beautiful woman on your arm or the glittering diamond on your finger, but you would never consider giving a gift to anyone or helping the needy.

Quest: Regain Willpower whenever you succeed in your pursuit of pleasure.
Ban: Never give anything away without either hope of reward or a hard fight.
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Riddler
(Changeling: Second Edition, p. 134)

You are an enigma, the mystery that no one can figure out. You are in love with secrets and never give a truly straight answer to any question. You obscure everything in double entendres, mysterious terms, and outright lies. You take joy in confusing and confounding others, satisfying your own need to feel that your intellect is superior to theirs. You are especially careful to shroud your own psyche in deepest mystery, and your greatest fear is that someone will learn what you’re really like.

Quest: Whenever you manage to confuse or mislead someone, you regain Willpower.
Ban: Never allow others to discover the truth of you and your origins.
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Ringleader
(Changeling: Second Edition, p. 134)

You have your gang and you rule them with an iron fist. You work hard to build and strengthen your organization, preaching loyalty and submission to the cause you embody. You will not stand for your law or authority to be undermined. While you understand that a group is more powerful than any one individual, you do not consider yourself equal to your band of followers. You are the head, and you use them at your whim to further your own goals.

Quest: Regain Willpower whenever you accomplish something as a direct result of the devotion of your followers.
Ban: Never allow any one person to endanger the whole of your organization or your goals.
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Rogue
(Changeling: Second Edition, p. 135)

You don’t need to work; so many others out there can get the job done for you. Others see you as a leech, but while they’re licking their wounds, and cleaning their boots, you’re spending your share of the pot. All things considered, you prefer taking the path of least resistance. There’s always some gung-ho hero ready to leap to the fore and do all the dirty work. Why not let him? And so what if you’re there with your hand out when it’s time to reap the reward. You didn’t ask that guy to do it; you just didn’t offer to help.

Quest: Whenever you achieve something that you do not really deserve, regain a point of Willpower.
Ban: Never work for something when it can be had for free.
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Savage
(Changeling: Second Edition, p. 135)

For you, the only viable way to live is like the animals in the forest, eating what you catch, mating when the urge strikes, and fighting to establish superiority. Everything else is senseless. Civilized conversation, etiquette, and technology– wastes of time. Modern inventions only distract you from your true nature, and keep you form satisfying the instincts that burn in your soul. You long for a return to the days of primal self-indulgence and the law of nature. In the meantime, you just live your life as if they were already here, feral and proud of it.

Quest: Regain Willpower whenever you conquer “civilized” foes through your own cunning and might.
Ban: Never indulge in civilized folly.
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Schismatic
(Changeling Players Guide, p. 56)

Things fall apart. The center cannot hold. You are a destroyer of social institutions, be they governments, businesses, or families. You never miss an opportunity to sow dissension or cause discord. Maybe you do this to help people break out of old, hidebound ways of doing things, but you mostly just enjoy destroying things that other people build. It’s a dog-eat-dog world out there. The sooner the huddled masses are on their own, the sooner they will realize that. You view yourself as a bold social visionary, an anarchist or a rugged individualist. This may be true, or you may just be a destructive child.

Quest: Gain Willpower every time you cause dissension in a tightly-knit group.
Ban: Never join a formal organization, except for the express purpose of disrupting it or using it to disrupt other organizations.
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Shade
(Changeling Players Guide, p. 56)

Like the Pishogue, you see the world in a very different way than most. Unfortunately, it is a very ugly place. You are a human zombie, an emotional sleepwalker who sees the world as a never-ending horror show. The World of Darkness has finally gotten to you. You accept mindless brutality as the natural order of things. Perhaps you react to this reality by joining in the mayhem, or perhaps you’ve retreated behind a wall of emotionless detachment. This is not to say that you have no sense of moral outrage, it just takes the most inhuman of atrocities to even register on your screen. Your primary motivations are selfish desire and immediate personal gratification.

Quest: Regain Willpower every time you encounter a horrific experience without betraying emotion.
Ban: Never show an extreme emotion, even in crisis situations.
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Sophist
(Changeling Players Guide, p. 56)

Most people are hungry for knowledge, whether they know it or not. You are more than happy to share yours, for a price. You are a sophist in the old sense of the word, one who teaches solely for self-gain. Is that so wrong? Unfortunately, you just assume that people want what you are selling. When the ungrateful fools don’t meet your price you become... agitated. You believe you know more than everyone else. You will rarely back down from your original argument, no matter how much sophistry and facile logic you have to employ to convince everybody that you know best.

Quest: Gain Willpower every time you win an argument or debate.
Ban: Never admit you are wrong.
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Thrillseeker
(Custom rule; use as per ST discretion)

No chance is too slim, no risk too great, no longshot too far for your tastes. You love the thrill of the wind in your hair, and the gasps of the crowd as you do what they didn’t believe was possible. The people who tell you that it can’t be done are simply cowards, with no appreciation for your skill or knowledge of your past accomplishments. You aren’t happy unless your adrenaline is racing; you might prefer to perform for others, but you’ll take the risk simply for your own enjoyment if no audience is handy. It’s certainly possible that you are a braggart, and even the most humble thrill-seekers fly in the face of convention and promote others to take risks which most would deem unacceptable. You are constantly looking for the next high, the next rush, and it has to be better than the last one, or else it’s just boring. You rush in where angels fear to tread.

Quest: Whenever you take a life-threatening risk that pays off for you, you gain Willpower.
Ban: Never take the easy way when there’s a more exciting and dangerous path.
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Viper
(Custom rule; use as per ST discretion)

Similar to the Pandora, trouble follows you wherever you go. Unlike the innocence of that other Legacy, however, you have a mean streak a mile wide, and are just waiting to bite the hand the feeds you. You are the scorpion who stings the wolf as he swims across the river, dooming you both to drown because it’s simply in your own nature. You strike first as a means of protecting yourself, and feign innocence to shield you from your accusers. What’s more, you have a love of ingratiating yourself among those you want to destroy, gaining their confidence so that the sting of your bite hurts all the more. You protest your innocence even when caught red-handed, but will strike again the moment their backs are turned. Getting away with it doesn’t even enter your mind; you’re concerned first with the delight of the betrayal, and covering your tracks later.

Quest: Whenever you manage to feign innocence and still wreak havoc, you gain Willpower.
Ban: Never reveal your true colors to anyone; always protest your innocence.
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Weird
(Custom rule; use as per ST discretion)

You cultivate an aura of power and mystery similar to the Riddler, but you are more concerned with being held in high regard. You are the strange one, the medium, the truthsayer and the seer whose powers are unfathomable to others. You may study the Dreaming, methods of soothsaying, or even the ways of the dead, but this is always to the maximum effect on others around you. Your objective is to convince them that you are a dangerous, implacable sorcerer, someone who is to be feared and revered. You delight in being held at arm’s length by anyone you consider “common”, including mortals and most fae, and are unlikely to associate with anyone who can reveal the nature of your powers or source of wisdom. You hold yourself above all others, and expect the same from everyone else.

Quest: Whenever you convince others that they do not, cannot possibly understand you and your powers, gain a point of Willpower.
Ban: Never submit to being “one of the crowd.” Never let anyone condescend to you.
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Wretch
(Changeling: Second Edition, p. 135)

You have no positive self-image, and assume that everyone else hates you as much as you hate yourself. Perhaps you are the wallflower who never gets asked to dance or the loser who was never invited to birthday parties; regardless, you believe that everyone hates you and that you are a pitiful outcast. Sometimes you seek pity and aid from others. Other times you seek to punish them for their pity and aid, being especially hard on anyone who shows you compassion and caring.

Quest: Whenever others vilify you as worthless or throw up their hands in despair of ever getting through to you, you regain Willpower.
Ban: Never admit to success.
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