Secondary Talents


Acting | Artistic Expression | Carousing | Diplomacy | Fortune-Telling | Instruction | Interrogation | Intrigue | Mimicry | Scan | Scrounge | Search | Seduction | Sense Deception | Style | Ventriloquism

Acting
(Player's Guide, pg. 34)

You are practiced at feigning emotions, beliefs, or frames of mind. Even if you have never been on stage before, you could do an adequate job if you were ever thrust upon it. However, simply because you have this Ability does not mean you use it unethically. Many honorable politicians have used it to lend power and depth to their speeches (notably, Winston Churchill and Franklin Roosevelt). You are able to feign tears, anger, friendliness and virtue.

Possessed by: Actors, Amateurs, Children, Con Artists, Evangelists, Roleplayers
Specialties: Inspirational, Feigning, Emotions, Pretend, Religious Awe, Roleplaying, Stage Acting

· Novice: A rank amateur, you can feign sickness.
·· Practiced: You have developed a wide range of acting ability.
··· Competent: You are capable of playing almost any role.
···· Expert: You are certainly a professional, or have that potential.
····· Master: You could win, or have won, an Academy Award.
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Artistic Expression
(Player's Guide, pp. 34-35)

You have the talent to produce works of art in various media. You can produce salable works of two- or three-dimensional art, and understand something of the technical aspects of paintings and sketches. You are able to sketch a reasonably accurate rendition of a place or person.

Posessed by: Artists, Commercial Illustrators, Cartoonists, Police Artists, Forgers, Woodworkers, Theater and Movie Set Builders, Special Effects Technicians, Model Makers
Specialties: Oils, Watercolors, Mixed Media, Charcoal, Sketching, Caricature, Lighting, Set Design, Impressionist, Photo-realism, Abstract, Miniatures, Stone, Resin, Wood, Metals, Classical, Kinetic, Models, Decoration, Folk Art

· Novice: Your work is simple, seen as charmingly naive by some and as amateurish by others.
·· Practiced: Your work could win prizes at local art society shows.
··· Competent: You could get a showing in a minor gallery.
···· Expert: Your work is widely admired, and galleries contact you about exhibitions. You are invted to teach at local art colleges.
····· Master: You are acknowledged as a driving force in contemporary art. Your work commands enormous prices, and is found in art museums as well as commercial galleries and private collections.
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Carousing
(Player's Guide, pg. 35)

This is the ability to have a good time at a party or other social occasion while making sure others around you also have a good time. It involves a mixture of eating, good cheer and drinking without making a fool out of yourself. On a successful roll of Manipulation + Carousing, the character can make a lasting good impression on everyone around him; this can be helpful if the changeling is trying to make friends, garner information or distract the attendees while his oathmates rifles the coat room. The difficulty of the roll depends on the social event; three or less for a house party with a buffet, seven or more for a sit-down dinner.

Possessed by: Actors, Dilettantes, College Students, Satyrs
Specialties: Sexual Innuendo, Bon Mots, Lewd Jokes, Drinking, Exaggeration, Anecdotes

· Novice: Good ol' Uncle Bill
·· Practiced: Jake the Frat Rat
··· Competent: James Bond
···· Expert: The Three Musketeers
····· Master: Bluto in Animal House
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Diplomacy
(Player's Guide, pp. 35-36)

You have the ability to deal with people of all types and creeds, from Unseelie nobles to Seelie commoners. Even when handling touchy subjects, you are able to get results without ruffling too many feathers. You are skilled at delicate negotiations and mediating disputes, skills often invaluable to the civic-minded. In short, you can get along with others without resorting to overt manipulation and without letting your own goals fall by the wayside. This Ability involves a knowledge of the formal rules of give and take, as well as the official rules of cultural conduct and politeness.

Possessed by: Diplomats, Trusted Knights, Teachers, Smooth-Talkers
Specialties: Mediation, Negotiation, Inner-Court Relations, Tact, Industry, Personal Relations

· Novice: You can iron out schoolyard disputes.
·· Practiced: Friends ask you to deal with things for them.
··· Competent: You could shine in management or personnel.
···· Expert: You could be a professional diplomat or ombudsman.
····· Master: You could negotiate high tea with the Shadow Court.
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Fortune-Telling
(Player's Guide, pg. 36)

You may or may not have the gift to tell accurate fortunes, but you can make people believe you do. This Ability may prove useful as a plot device, a means for the character to earn money, or may be used as a Bunk for casting a Soothsay cantrip. While this Talent confers no magic in and of itself, it may add to your successes; for each two successes, reduce the difficulty of a Soothsay cantrip by 1.

Possessed by: Gypsies, Psychics, Professional Fortune-Tellers, New-Agers
Specialties: Tarot Cards, Prophecy, Palmistry, I Ching, Goat Entrails, Auguries, Bone Casting, Scrying

· Novice: You are able to use one method of divination adequately and treat this Ability as a pastime.
·· Practiced: You can use one method of fortune-telling well, and can tell some one general information that will apply to her.
··· Competent: You know a lot about certain methods of fortune-telling, and can tell anyone detailed information that will be applicable.
···· Expert: You are able to use multiple methods well, and have a keen understanding of what people want to hear.
····· Master: Gypsies take lessons from you.
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Instruction
(Player's Guide, pg. 36)

You have a talent for passing on information and skills to others. You might have worked as a teacher, or fostered many childlings. Either way, you can explain things and demonstrate techniques in such a way that anyone who listens to you can learn easily. You can teach any of your Skills or Knowledges to another character, but you can never raise a student's score above your own. For example, if you have three dots in Occult, you cannot teach someone enough to raise her Occult Knowledge to four dots.

For the time it takes to raise a student's Skill, roll your Manipulation + Instruction against a difficulty of (11 minus the student's Intelligence). One roll may be made per month of teaching. The number of successes is the number of experience points the student can apply towards that skill. Example: Mavis, a boggan, is attempting to teach her oathmate Iain, a pooka, some rudiments of First Aid so someone else can help with patching up the injured. Iain is a little scatterbrained, but bright (Intelligence 3), so the difficulty for Mavis' roll is 8.

A student may become too discouraged or distracted with other things to pay attention to his teacher. Therefore, the student may have to spend a Willpower point (at the Storyteller's discretion) to keep at his studies. Frequent interruptions can cost a student a number of Willpower points, or maybe they'll just prevent him from learning anything (in which case, the teacher might withdraw her services).

With the Storyteller's approval, a person can teach some Talents, such as Brawl or Dodge. In these cases, it is good to roleplay out some of the training sessions. Get a few good licks in on the student and see if he learns anything from it. Talents such as Empathy or Alertness cannot be taught -- they must be learned the hard way.

Possessed by: Mentors, Teachers, Professors, Sensei
Specialties: Metaphysics, Customs and Laws, University, Skills, Knowledges

· Novice: You can take simple concepts (e.g., basic arithmetic) and present them in an interesting and digestible manner.
·· Practiced: You can teach moderately complex subjects (such as algebra) and make your lessons straightforward and interesting.
··· Competent: You can teach any subject of which you have Knowledge, up to high-school level subjects. You can make differential calculus sound like the simplest thing in the world.
···· Expert: Learning from you is scarcely an effort. You could teach irrational number theory or Sumerian cuneiform to almost anyone.
····· Master: You are an inspiring teacher who bestows a touch of greatness on anyone who studies with you.
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Interrogation
(Player's Guide, pp. 36-37)

You are able to extract information from people by fair or foul means. Using a mixture of threats, trickery and presistent questioning, you ultimately unearth the truth.

Posessed by: Cops, Journalists, Secret Service Personnel, Inquisitors, Unseelie, Shadow Court Members
Specialties: Good Cop/Bad Cop, Threats, Trickery, Moral Blackmail

· Novice: Nosy neighbor
·· Practiced: Movie cop
··· Competent: Talk-show host
···· Expert: Investigative journalist
····· Master: Spymaster
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Intrigue
(Player's Guide, pg. 37)

You know the finer points of plotting and deal-making in the halls of power. You understand the practical use of power (in sometimes treatening, but always non-confrontational ways) to achieve your own ends. This Talent also allows you to glean important facts about others in your social circle, and to seprate truth from endless amoutns of false and useless gossip.

Possessed by: Sidhe Nobles, Chancellors, Boggans, Diplomats, Shadow Court
Specialties: Gossiping, Feigning Ignorance, Threats, Plotting, Rumor Mill, Alliances, Betrayals

· Novice: Wiseguy
·· Practiced: Confidant
··· Competent: PAC lobbyist
···· Expert: Vampire or sidhe noble
····· Master: High Court player
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Mimicry
(Player's Guide, pp. 37-38)

You have a versatile voice and can imitate accents, voices and some other sounds. You can use this talent to entertain and deceive. With enough talent, almost any sort of sound can be created -- the larynx is an amazingly flexible organ. This can be very useful when dealing with voice-keyed security systems or computers, but only if the practitioner is extremely skillful.

Possessed by: Hunters, Comedians, Pranksters
Specialties: Accents, Celebrities, Birds and Animals, Mechanical Sounds, Vocal Impersonation

· Novice: You can manage a few accents and do impressions of a couple well-known personalities.
·· Practiced: You can do a range of accents well enough to fool anyone but a native speaker, and imitate a range of celebrities. You can also do basic bird calls and some predatory animal sounds.
··· Competent: You could do celebrity impresonations on stage. You can pick up someone's vocal mannerisms by studying her for a couple of hours and imitate her well enough to fool anyone but a close friend. You can produce many mammal and bird sounds.
···· Expert: You can imitate a specific person well enough to fool someone on the phone, and pass as a native speaker in an accent close to your own. You can do a wide range of animal and technological noises.
····· Master: You can imitate almost any accent, person, animal, or noise.
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Scan
(Player's Guide, pg. 38)

You are practiced at noticing small details and changes in the environment when you purposely look at or listen to what is going on around you. This Ability can only be used when you specifically say you are attempting to notice anything is amiss. If you aren't concentrating, this Ability will do you no good.

Possessed by: Detectives, FBI Agents, Bodyguards, Night Watchmen, Hunters
Specialties: Keeping Watch, Quick Scan, Listening, Smelling, Assassins

· Novice: If anyone notices police sirens, it's you.
·· Practiced: The police should use your detective abilities.
··· Competent: The slightest motion draws your attention.
···· Expert: Nothing escapes your glance.
····· Master: You can count the grains of salt on a pretzel -- by taste.
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Scrounge
(Player's Guide, pg. 38)

This Talent allows you to procure items through wits, connections, and a little ingenuity. Sometimes the items aren't brand-new or exactly right, and they may take time to acquire. Still, such a skill can be invaluable when the petty cash runs short and theft would involve unpleasant run-ins with mortal and fae law enforcement.

Possessed by: Criminals, Intelligence Operatives, Entrepreneurs, Sluagh, Nockers, Travelers, Poor Fae, Redcaps
Specialties: Illegal Goods, Vehicles, Services, Art, Technical Equipment, Chimerical Items

· Novice: You know where the dump is and do the occasional garage sale.
·· Practiced: You're a seasoned flea market and auction veteran.
··· Competent: You have connections to acquire lower-end items, such as small-caliber weapons and minor chimerical artifacts.
···· Expert: You can acquire larger items, ranging from chimerical beasts to art to weapons.
····· Master: Given time, you could acquire anything from Queen Mary Elizabeth's petticoat, to heavy weaponry, to an original Picasso.
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Search
(Player's Guide, pg. 38)

You know how to best go about looking for someone or something in a small area where you can concentrate your perceptions. You can search for anything from a lost ring in your bedroom to the assassin who might be hiding in your garden.

Possessed by: Detectives, Ingenious Servants, Policemen, Prison Guards
Specialties: Sounds, Woodwork, Small Objects, People, Concealed Doors

· Novice: You are good at finding lost items.
·· Practiced: Tell-tale signs (e.g., broken plants, footprints) are apparent to you.
··· Competent: You know where to look.
···· Expert: Trained professionals defer to your expertise.
····· Master: Sherlock Holmes was an amateur compared to you.
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Seduction
(Player's Guide, pg. 38)

You know how to lure, attract and command the attention of others in a sexual manner. By the way you hold yourself, how you look at someone and even by th tone of your voice, you are able to arouse and excite those upon whom you practice your wiles. Once you have fully seduced someone, he will be willing to do nearly anything for you.

Possessed by: Thespians, Escorts, Gigolos, Strippers, Satyrs
Specialties: Witty Conversation, Opening Lines, Innuendo, Alluring Looks

· Novice: Teenager
·· Practiced: The "older woman"
··· Competent: Heartthrob
···· Expert: Movie star
····· Master: The envy of vampires everywhere
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Sense Deception
(Player's Guide, pp. 38-39)

You have developed the ability to instinctively known when people are not telling you the truth or aren't telling you the whole truth. There is a way they look, a tone of voice, a movement of the eyes -- you can't analyze it, but it's always there, and your instincts rarely let you down.

Possessed by: Bodyguards, Reporters, Interrogators, Security Personnel, Detectives, Mothers, Judges
Specialties: Interviews, Investigative, Courtroom, Technical (Polygraphs)

· Novice: Sometimes you can tell, but you still get suckered -- though more rarely than the average person does.
·· Practiced: It takes a bit of skill to pull the wool over your eyes.
··· Competent: Anyone who can slip one past you is a highly skilled con artist.
···· Expert: You could make a living screening people for security.
····· Master: People whisper behind your back, and many are nervous talking to you. Your ability is almost supernatural.
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Style
(Player's Guide, pg. 39)

You may not have been born good-looking or possessed of a natural charm, but you know how to dress and make the most of your appearance. Even if you are not physically attractive, heads turn because of your dress sense and style. Note that this Talent only applies to people's reactions to your appearance; once you get closer, it's up to you.

Possessed by: Socialites, Celebrities, Fashion Professionals, Gifted Few
Specialties: Classic, High Fashion, Street Fashion, Retro, Ethnic, Sidhe Wilders

· Novice: Good taste
·· Practiced: Socialite
··· Competent: Celebrity
···· Expert: Celebrity advisor
····· Master: International model
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Ventriloquism
(Player's Guide, pg. 39)

You have the ability to throw your voice, making it appear to come from somewhere else. This talent can be used for deception as well as entertainment.

Possessed by: Entertainers, Con Artists, Pranksters, Mediums
Specialties: Distance, Clarity, Dummy, Inanimate Objects (e.g. radio)

· Novice: You could do a ventriloquist act at a children's party.
·· Practiced: You could get a gig at a local amateur vaudeville club. You can make it seem like someone standing next to you spoke.
··· Competent: You could almost make a living from your talent, with occasional TV variety shows breaking up the round of cheap clubs and theaters. You can make it seem like someone (or something) within five yards of you spoke.
···· Expert: You could take your act to Vegas and headline TV specials of your own. You can make your voice seem to come from any spot within 30 feet of you.
····· Master: Young hopefuls bombard you with questions, and Variety calls you the savior of a lost vaudeville art. You can make your voice seem to come from anywhere within earshot.
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