| · | True Friend: A well known confidant, buddy, etc. |
| ·· | Personal Contact: You have had a long conversation with this person and you know their name. |
| ··· | Familiar Face: You recognize his face, but you do not need to know his name. |
| ···· | Complete Stranger: You need no information, but the person cannot be your enemy. |
| ····· | Dire Enemy: This person must be your enemy, or in competition with you; a gaming friend falls into this category. |
| · | Hearty Commoner: Commoner Changelings. |
| ·· | Lofty Noble: Any Changeling with a title. |
| ··· | Manifold Chimera: Chimerical creatures or items. |
| ···· | Elusive Gallain: Usuable on all fae beings not categorized above: Nunnehi, Inanimae or anything else unexplainable but related to the Dreaming. |
| ····· | Dweomer of Glamour: Anything composed of Glamour: cantrips, treasures, dross, etc. (Note: You need to possess this level to attempt to counter any cantrips cast.) |
| · | Raw Material: Unliving, organic matter (rope, paper, stone, etc.). If it's inorganic (steel, etc.), it is not of this realm. |
| ·· | Verdant Forest: Living, organic plant material. (Not animals). |
| ··· | Feral Animal: Living, nonsentient animals. (Self-aware animals are governed under Actor.) |
| ···· | Natural Phenomena: Natural occurrences: weather, volcanic eruptions, earthquakes, etc. |
| ····· | Base Element: Governs natural (carbon based) elements, or the traditional four: fire, water, earth, and air. |
| · | Ornate Garb: Objects commonly worn (clothing, rings, tattoos, etc.) |
| ·· | Crafted Tool: An item with no moving parts. (Swords, shields, but not guns, or even a morningstar.) |
| ··· | Mechnical Device: An item with moving parts, but not needing fuel to operate (including computers, which need electricity). |
| ···· | Complex Machine: A single item with moving, sometimes electronic components, but with an easily understandable mechanism (toaster ovens, cars, and printing presses; no computers, T.V.'s, etc.) |
| ····· | Arcane Artifact: Any crafted item not listed above, with complex components. |
| · | Chamber: Up to 25 sq. feet |
| ·· | Cottage: Up to 200 sq. feet |
| ··· | House: Up to 750 sq. feet |
| ···· | Park: Up to 2,000 sq. feet |
| ····· | Kingdom: Up to 50,000 sq. feet |
| · | One turn. |
| ·· | One hour. |
| ··· | One day. |
| ···· | One week. |
| ····· | One month. |