Fae Marks
Enchanted Blood | Geas
| Inherited Frailty
| Iron's Curse
| Mark of the Blood
| Ravaged
Enchanted
Blood (1 point Flaw, Enchanted pg. 80)
Your
blood carries some of the
essence of Glamour in it, meaning that vampires who drink from you
suffer the same effects as drinking the vitae of a changeling:
temporary enchantment and possible madness. This makes you a
curiosity for some Kindred and desirable to a Malkavian who is
looking for some ‘quick inspiration’ that can be taken
from your blood.
Geas (1-5
point Flaw, Enchanted pg. 80)
You
are under some kind of geas at the
beginning of play, most likely a Ban, but possibly a long-term
quest. This geas may be a family curse or duty that you have
inherited, or it may have been imposed on you by a changeling using
the Sovereign Art. The difficult of the geas determines how
great a flaw it is. Something minor, such as a Ban against
harming animals or a requirement to give occasionally to charity
would only be worth one point. More difficulty geasa are worth
more points. A five-point geas is something that rules your
entire life, like a Ban against sleeping in the same place more than
one night or a quest that requires you to render aid to anyone in
need you encounter. The Storyteller decides the exact value of
whatever geas you choose.
Inherited
Frailty (5 point Flaw, Enchanted pg. 81)
As
part of your fae nature, you
have inherited the Frailties of your heritage. This makes a
pooka kinain a compulsive liar, or causes a satyr kinain to suffer
from Pan’s Curse. In the case of sidhe kinain, this Flaw
is the same as the Sidhe’s Curse flaw. The storyteller is
encouraged to enforce the effects of your Frailty, and some Frailties
may cause serious problems for kinain in mortal society.
Iron's Curse
(2 point Flaw, Enchanted pg. 81)
You
are as sensitive to cold iron as
a true changeling. Contact with cold iron causes you pain
and discomfort, resulting in a +1 to all of your difficulties when
you are touching it. You are unable to use Glamour while in
contact with cold iron, and you cannot gain Glamour (through
enchantment or Rapture) while in contact with it.
Mark of the
Blood (1-5 point Flaw, Enchanted pg. 81)
Your
fae heritage manifests
itself in some obvious physical characteristic based on your
heritage. This may be one of the existing physical or
supernatural Flaws listed in the Player’s Guide, like Huge
Size, Short, Changeling’s Eyes or the like, or it may be some
new physical change or deformity. A one-point Flaw is fairly
noticeable, like a slight blue cast to your skin, bright red hair,
pointed ears, or eyes of an unusual color. This is a clear sign
to anyone who knows something of changelings that you are kinain or a
changeling in a mortal seeming.
A five-point Flaw is a serious
physical deformity that requires almost constant explanation, like a
pair of horns on your head, cloven hooves instead of feet, brilliant
blue skin or the like. Anyone who knows anything about the fae
will know you are one, and mortals will look at you strangely,
requiring some kind of creative explanation on your part concerning
your ‘deformity.’
Ravaged (2
point Flaw, Enchanted pg. 81)
You
were Ravaged by a changeling at some
point in your past, stripping you of the Glamour of your fae
heritage, which you have yet to recover. You begin play with a
temporary Glamour score of zero, regardless of your starting
permanent Glamour. You may gain Glamour normally as any kinain
would, but you will not have any initial Glamour to use for cantrips
or Fae Gifts, making it unlikely you would have learned how much
about either (unless you have a gift that does not require Glamour to
use).
You may well be embittered about your experience,
especially if it was your only contact with the fae. You may
also strongly desire to find a way to gain new Glamour, throwing
yourself into some creative endeavor seeking Rapture or even becoming
a Dreamer or another changeling to inspire, although this is less
likely, given your previous experience with the treacherous fae.