Wyrd | Backward Glance | Dream Time | Permanence | Reversal of Fortune
the most bizarre element about the sidhe is their strange relationship
to the timestream. They literally live in an entirely different time
paradigm. Even mages with the Time Sphere are hard pressed to
understand this relationship. The sidhe are very "slippery" to the
mage's Time Sphere. (All uses of this Sphere against sidhe are at +2
difficulty. The sidhe have no such difficulty in affecting mages.)
While the sidhe are not nearly as versatile in their manipulations of
time as are some mages, they can do a few things that the mages can't
(at least not without being torn apart by Paradox). Most notably, they
can perceive and affect the near past. This Art affords the sidhe a
strong advantage over other fae and is one of their most jealously
guarded secrets. Very few commoners know it, and those who do cast it
at plus one difficulty.
(Shining Host, pg. 78)
When cast, this cantrip confuses the time sense of those it is cast
on. The recipient must make an Intelligence + Temporal Sense roll
(difficulty 7, two successes needed) or become confused as to the order
in which things happen. She may see a person dropping dead, and then
hear the gunshot that killed him. All Mental Attributes are rolled with
an additional one point of difficulty.
System: The Realm determines who becomes confused, or what they become confused about, as well as duration.
Actor -- One minute per success.
Fae -- One minute per success.
Nature -- One hour per success.
Prop -- One hour per success.
Scene -- One round per success.
·· Backward Glance
(Shining Host, pg. 78)
This cantrip allows the changeling to look into the past. It has
two main advantages. The first is to grant her total recall of any
event that she has experienced. The second is to "read" what has
happened to a person, place or thing in the past. Use of this cantrip
is obvious, and widely recognized (even by commoners). Use of this
cantrip on another changeling is considered to be in poor taste, if the
caster doesn't ask first. This cantrip is useless when directed against
the Mists, or anything touched by it.
System: The Realm determines who or what is being read. The
number of successes rolled determines how far back this cantrip may
read. Use of this cantrip requires one point of Glamour.
1 success -- 10 minutes
2 successes -- One hour
3 successes -- One day
4 successes -- One month
5 successes -- One year
··· Dream Time
(Shining Host, pp. 78-79)
Sometimes called the "Rip van Winkle" spell, this cantrip affects
the speed of the forward progression of time. It can speed time up or
slow it down. This cantrip allows the fae to age an object prematurely
or to retard aging (tough not against the onset of Banality). This
cantrip may not be used combined with the cantrip Permanence, below.
Speeding up an individual, using the Actor or Fae realms, allows extra
actions to be taken in a turn. Slowing down someone in this fashion may
reduce their target's ability to act. Unwilling targets of this cantrip
may roll their Intelligence + Alertness (+ Temporal sense, if
applicable) versus the caster's Intelligence + Realm to "outthink" this
cantrip. Some changelings believe that this cantrip doesn't really
alter time, but instead gives that illusion through other means.
(Though know one knows how.) This cantrip may not be cast on the same
object more than once in a scene.
System: The Realm used determines who or what is being affected, and how.
Actor -- Speed up: ages person 1 year per success or one extra action per turn, maximum five | Slow down: retards aging by one month per success or slows down actions by half.
Fae -- Speed up: ages person 1 year per success or one extra action per turn, maximum five | Slow down: retards aging by one month per success or slows down actions by half.
Nature -- Speed up: ages object 1 year per success | Slow down: retards aging by one year per success.
Prop -- Speed up: ages object 10 years per success | Slow down: retards aging by one year per success.
Scene -- Speed up: ages area 100 years per success | Slow down: retards aging by 100 years per success.
(Shining Host, pg. 79)
This cantrip affects the duration that another Art lasts. When
applied to most Arts, this cantrip extends their durations by one unit
of time (variable) per success. The Storyteller has absolutely the last
word over how it affects a given cantrip. The amount of time (units of
time) may be counted in rounds, minutes, or even centuries, depending
on the spirit of the cantrip being affected. (i.e., The duration of the
Chicanery cantrip Fuddle is counted in minutes, while the Dream-Craft
cantrip Attunement may be measured in months.) Cantrips with no
duration to speak of (e.g., the Primal cantrip Holly-Strike) are not
affected by this cantrip at all.
System: Once again, the Realm used determines who or what is being affected. The increased duration is based on successes achieved.
1 success -- x2 duration
2 successes -- x3 duration
3 successes -- x4 duration
4 successes -- x5 duration
5 successes -- x10 duration
····· Reversal of Fortune
(Shining Host, pp. 79-80)
This cantrip can turn back the veils of time and actually "undo" a
recent occurrence. How far back in time this cantrip reaches is
determined by the number of successes rolled. In combat situations the
time is measured in rounds, while in less stressful situations (peace)
it is measured in minutes. Casting this cantrip is very draining and
costs a permanent point of Glamour. This cantrip may have an effect on
the balance of power in a game. The Storyteller has the final say over
whether a player character may take this Art.
System: The Realm determines who or what is being affected.
1 success -- 1 round ago (combat), 1 minute ago (peace)
2 successes -- 2 rounds ago (combat), 2 minutes ago (peace)
3 successes -- 3 rounds ago (combat), 3 minutes ago (peace)
4 successes -- 4 rounds ago (combat), 4 minutes ago (peace)
5 successes -- 5 rounds ago (combat), 5 minutes ago (peace)