Chimera Character Creation
Step
One: Character Concept
Choose
- Character Name
- Sentience (Sentient or Non-Sentient)
- Type (Crafted, Dreamed, Forged, or Incidental)
- Determine Chimera Point value (Based on Chimerical
Companion Background,
or awarded by Storyteller)
Step
Two: Select Attributes
Attributes for Chimera start at 0, and some may remain there. An
example of this would be Appearance, allowing for a monsterously ugly
Chimera. Non-sentient Chimera might not have Social traits at all. On
the
other hand, Attributes for these otherworldly beings can sometimes
exceed the human peak of 5.
1 Chimera Point purchases 3 dots to assign to any one category
(physical, social, or mental.)
Choose
- Physical Traits:
-- Strength
| Dexterity
| Stamina
- Social Traits:
-- Charisma
| Manipulation
| Appearance
- Mental Trails:
-- Perception
| Intelligence
| Wits
Step
Three: Select Abilities
Chimera
may have almost any Ability that can be possessed by changelings or
other creatures in the World of Darkness. If a person can
dream
of someone doing something, then a chimera can do it too. A
chimerical duelist may be just as good with a sword as the best
changeling warrior. A sentient chimera may be a great,
original
artist. Chimerical Abilities do not usually exceed
the
human maximum of 5, but potent chimera from the Dreaming may surpass
the most talented of humans in skill.
1 Chimera Point purchases 3 dots to assign to any one category
(talents, skills, or knowledges.)
Choose
- Talents
- Skills
- Knowledges
Step Four: Select Tempers
Determine
- Willpower
Willpower
suffuses a sentient chimera’s Glamour, giving it independent
purpose and direction. Sentient chimera need Willpower to
fuel
certain Redes. Nonsentient chimera do not have
Willpower.
Chimera regain Willpower at one rate of one point per day.
3 Chimera Points purchases 1 dot to assign to Willpower.
- Glamour
All
chimera have some Glamour, or they would cease to exist. Most
only have a few points, while legendary creatures from the Far
Dreaming and Deep Dreaming may have almost limitless dream
power.
Chimera cannot regain Glamour while in the mundane world unless they
visit a freehold, are given it by a changeling, or have the Steal
Glamour Rede. Chimera regain on Glamour an hour in the
Dreaming.
1 Chimera Point purchases 1 dot to assign to Glamour.
- Health Levels
Physical chimera have
a very real substance to those in, and of, the Dreaming.
Kithain can destroy chimera through ‘physical’
chimerical
means. A chimerical sword draws blood, and a chimerical fire
burns chimera and changeling alike. This damage may force
changelings into their mortal seemings, but it destroys chimera.
The
penalties applied for losing wound Levels is exactly the same for
changelings until the chimera exceeds seven health levels.
One
past this point, the Storyteller may decide the effects of additional
Health Levels.
1 Chimera Point purchases 2 Health Levels. Health Levels are limited to
five times the Chimera's Stamina score.
Step
Five: Finishing Touches
Choose
- Redes
- Banes (Function as Flaws.)
Note:
A Chimera may not exceed 12 total Bane Points.